Computer architecture
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In computer engineering, computer architecture is the conceptual design and fundamental operational structure of a computer system. It is a blueprint and functional description of requirements (especially speeds and interconnections) and design implementations for the various parts of a computer — focusing largely on the way by which the central processing unit (CPU) performs internally and accesses addresses in memory.
It may also be defined as the science and art of selecting and interconnecting hardware components to create computers that meet functional, performance and cost goals.
Computer architecture comprises at least three main subcategories [1]
- Instruction set architecture, or ISA, is the abstract image of a computing system that is seen by a machine language (or assembly language) programmer, including the instruction set, memory address modes, processor registers, and address and data formats.
- Microarchitecture, also known as Computer organization is a lower level, more concrete, description of the system that involves how the constituent parts of the system are interconnected and how they interoperate in order to implement the ISA[2]. The size of a computer's cache for instance, is an organizational issue that generally has nothing to do with the ISA.
- System Design which includes all of the other hardware components within a computing system such as:
- system interconnects such as computer buses and switches
- memory controllers and hierarchies
- CPU off-load mechanisms such as direct memory access
- issues like multi-processing.
Once both ISA and microarchitecture has been specified, the actual device needs to be designed into hardware. This design process is often called implementation. Implementation is usually not considered architectural definition, but rather hardware design engineering.
Implementation can be further broken down into three pieces:
- Logic Implementation/Design - where the blocks that were defined in the microarchitecture are implemented as logic equations.
- Circuit Implementation/Design - where speed critical blocks or logic equations or logic gates are implemented at the transistor level.
- Physical Implementation/Design - where the circuits are drawn out, the different circuit components are placed in a chip floor-plan or on a board and the wires connecting them are routed.
For CPUs, the entire implementation process is often called CPU design.
More specific usages of the term include more general wider-scale hardware architectures, such as cluster computing and Non-Uniform Memory Access (NUMA) architectures.
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